The demo application load several ply models to hardware buffer and then render the scene with texture shadow, which could also run on a tow nodes cluster.
It was developed under Ogre 1.4.4, Equalizer 0.4 and VS 2005 with sp1, and I’ll release the source code after cleaning up the coarse files. :)
Here is some of the previews:
The Ogre application with Equalizer without eqServer:
The Ogre application with “2-windiw.2d.eqc”:
Here is another demo with “2-window.2d.eqc”:
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