Thursday, November 8, 2007

Preview of Ogre integrated with Equalizer

Iv tried to integrate Ogre with Equalizer, which took me about two weeks.

The demo application load several ply models to hardware buffer and then render the scene with texture shadow, which could also run on a tow nodes cluster.

It was developed under Ogre 1.4.4, Equalizer 0.4 and VS 2005 with sp1, and Ill release the source code after cleaning up the coarse files. :)

Here is some of the previews:

The Ogre application with Equalizer without eqServer:



The Ogre application with 2-windiw.2d.eqc:



Here is another demo with 2-window.2d.eqc:


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